cecstrong:

blackoutofgretely:

cecstrong:

hey straight people how’s that going for you?

fine actually. how’s being intolerant of nature’s choices going for you?

it’s going real great! i don’t understand why the leaves fall off the fucking trees in the winter and it pisses me off

kinomatika:

wwhat the fuck ha2 2ciience done

i made a gif lmfao

kinomatika:

wwhat the fuck ha2 2ciience done


i made a gif lmfao

shimawa:

braydaaan:

torn-by-dreams:

I was trimming grass next to the side of the house and I found the tiniest snake I have ever seen.

WHY ARE YOU HOLDING A SNAKE DONT THEY LIKE KILL U?

tiny snake don’t kill
tiny snake friend

shimawa:

braydaaan:

torn-by-dreams:

I was trimming grass next to the side of the house and I found the tiniest snake I have ever seen.

WHY ARE YOU HOLDING A SNAKE DONT THEY LIKE KILL U?

tiny snake don’t kill

tiny snake friend

portalgifs:

Probably my favorite part of the ending to portal 2 was this shot right here. For the entirety of Portal and Portal 2 you were always confined within the blank chambers of Aperture Science, even at the beginning the second game, when you walked through the ruins of Aperture Science, taken over by plant life, it was obvious that you were still trapped. The entire time through both games you were also never alone, you were certainly supposed to feel isolated, but you were never by yourself. If it wasn’t the voice of GLaDOS dictating your decisions, it was Wheatley, even at the beginning of the game when you first woke up the voice of the system AI provided continuous information whenever Wheatley wasn’t around to fill the silence. 
Then suddenly after the Elevator ride the door opens and you see an open field. For the first time in either games you are completely out of the confines of Aperture Science. Valve gave Chell; a protagonist who does not speak once for the entirety of either game, an amazing ability to make you understand what she is motivated by. The entire time your actions are intended to defy and escape Aperture, and a final shot of her being alone in a field is possibly the best payoff I could have asked for from a sequel because, for the first time, Chell has direct control over her life.

portalgifs:

Probably my favorite part of the ending to portal 2 was this shot right here. For the entirety of Portal and Portal 2 you were always confined within the blank chambers of Aperture Science, even at the beginning the second game, when you walked through the ruins of Aperture Science, taken over by plant life, it was obvious that you were still trapped. The entire time through both games you were also never alone, you were certainly supposed to feel isolated, but you were never by yourself. If it wasn’t the voice of GLaDOS dictating your decisions, it was Wheatley, even at the beginning of the game when you first woke up the voice of the system AI provided continuous information whenever Wheatley wasn’t around to fill the silence. 

Then suddenly after the Elevator ride the door opens and you see an open field. For the first time in either games you are completely out of the confines of Aperture Science. Valve gave Chell; a protagonist who does not speak once for the entirety of either game, an amazing ability to make you understand what she is motivated by. The entire time your actions are intended to defy and escape Aperture, and a final shot of her being alone in a field is possibly the best payoff I could have asked for from a sequel because, for the first time, Chell has direct control over her life.

bubblegloopswamp:

megablaziken:

junkculture:

A World Globe Made Out of Thousands of Individually Painted Matchsticks

part of me appreciates the art and part of me wants to set it on fire

you’re the kind of man that just wants to watch the world burn

dalehan:

That second image.